AI Insights · Timothy · July 2024
Top 5 First Person Games on Android in the US: Q2 2024
Discover the performance trends of the top 5 first person games on Android in the US for Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top five first person games on Android in the United States showed varied performance trends across downloads, revenue, and weekly active users. Here's a closer look at how each app fared during this period, with data sourced from Sensor Tower.
Minecraft from Mojang saw a dynamic quarter. Revenue fluctuated, peaking at around $253K in the final week of June. Downloads reached their highest in late April with approximately 330K, before stabilizing and ending the quarter at about 140K. Weekly active users saw a gradual increase, culminating at nearly 2M by the end of June.
Released in late May, Manage Supermarket Simulator from Zego Studio experienced rapid growth. Revenue rose steadily, reaching around $12.6K in the last week of June. Downloads peaked at approximately 178K in early June, while weekly active users surged to around 299K by mid-June before slightly declining to 286K at the quarter's close.
Craft Box Game Tree by Zamiton Dupila had a more stable performance. Downloads varied, peaking at nearly 77K in mid-April before dropping to around 17K by early June. Weekly active users peaked at approximately 136K in late May but saw a gradual decline towards the end of the quarter, closing at about 98K.
Teacher Simulator: School Days from Kwalee Ltd displayed moderate activity. Revenue remained relatively low but stable, with a slight peak of approximately $233 in late May. Downloads fluctuated, peaking at about 69K in early April and ending the quarter at around 33K. Weekly active users saw a peak of around 108K at the start of April, with a gradual decline to about 61K by the end of June.
Call of Duty: Mobile Season 6 from Activision Publishing, Inc. demonstrated strong revenue performance, peaking at approximately $853K in early June. Downloads gradually increased, reaching about 61K by late June. Weekly active users peaked at around 1.1M in early April before stabilizing around 886K by the end of June.
For more detailed insights and data, visit Sensor Tower.